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Conode.ai

Role: Head of Design

Duration: 2018-Present

 

I was employee number 1, and I eventually led a team of 4 that took a hyper technical knowledge graph builder and made it accessible, enjoyable and usable across several verticals, with several Autonomous vehicle developers.

I designed and evolved the tool for use cases across several verticals and led the development of a scalable, build-your-own-knowledge-graph platform to deploy graphRAG on it. I refine the voice of the LLM agents based on an analysis of conversational topics.

It's used by dozens of small to medium-sized businesses before we got acquired.

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AiPod

Role: Lead Design Researcher and Strategist

Duration: 2018

1st Design hire tasked with defining, and designing the ideal as well as minimal viable user experience for a city-integrated Autonomous Vehicle deployment in London. Managed a team of 6 designers and researchers. 
 

Thesis

Role: UX Research and Design

Duration: 2016-2017

Have you ever struggled to get out of a football game using a ride-hailing service?

You're not alone! I designed a system that facilitates walkability for easier access to both passengers and drivers in areas of extremely high demand.
 

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Uber Elevate

Role: UX Research and Design (Contract)

Duration: 4 Months

 

Flying cars are great; yes they are. And I was part of a team tasked with imagining how Uber's elevate service could work. Think get on to a free way and instead of a regular ol clover leaf, you reach your sky port, through seemless check in you are now ready to board your tilt nozzle flying car and watch 50 miles pass by in 14 mins.
 

City of Inglewood

Role: Systems Designer (Contract)

Duration: 8 Months

 

Everytime there's a football game how do you design a transportation system that allows the community to get the most opportunity to benefit from the throughput? The new Rams stadium in LA could bring a lot to the city. I led a team of 4 to study this and design a mobility system built around the community's needs.
 

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Miscellaneous

Role: Doodler, Dabler, Product and Prosthetic Designer

Duration: ~20 years

 

From building a low-cost prosthetic arm powered by a cellphone battery to stress-testing automotive components by literally driving over rocks, these projects trace my early obsession with making ideas real—and resilient.

I learned quickly that whether you’re designing medical devices, car parts, or spaceship-adjacent speed forms, the feedback loop is always honest: if it fails, you’ll know. Turns out sketching spaceships in CAD was a useful life skill after all.
 

Copyright Kiran Jesudasan 2026

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